Posted By: wraggster
ttursas has again updated his homebrew game for the DS, heres whats new:
* Optimized collision checks.
* Added preliminary AI turrets. The AI is distributed evenly over the connected clients.
* Increased the default network send frameskip to 5.
* Client timeouts and exits are handled nicer now.
A short list, but the auto distributed AI load justifies a new release.
![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Anyway, this is the one we'll be playing tomorrow at the Finnish IDGA pub night, and drinking all that free beer sponsored by Recoil Games! Yay!
Anyway, about the AI, if you are wondering, the calculations are distributed so that each connected client (player) will calculate roughly as much AI stuff as everybody else. If someone timeouts, no problem, the load is automatically redistributed. Works nicely on my two DS's... Let's see tomorrow how it'll work with more.
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