It's been a while, but I've been quietly hacking away at World of Sand for the past few months in my (abundant...) spare time. Anyhow, it doesn't really feel very beta any more, so 0.1 it is!
For those of you who like to download stuff and check it out before reading the changelogs (it's just like Christmas!), the download.
I didn't really keep a sane changelog, since version control only came in halfway through my hackage, so I'll try to come up with a sort of vaguely complete list off the top of my head.
Speed. Speed, speed, speed -- WoS now utilises both the arm7 and the arm9 in its schemings^Wcalculations, so the peak fps is somewhere around 21fps instead of 10.
New materials: Spout, Snow, Liquid fire, Concrete, Acid and Antimatter, plus several new reactions (those you'll have to discover for yourself
You can now draw lines of varying thickness.
You can toggle the flows on and off.
I guess that's about all the interesting stuff. I should really get around to posting the source code somewhere. It's horribly, disgustingly ugly, but there's some sneaky stuff done with FIFO and shared iwram that could very well be useful to someone.