|  | January 17th, 2012, 01:30 Posted By: wraggster
 Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.
 
 
 Key features
 Platform independent renderer
 minimizes render state, buffer, light and texture changes
 creates displaylists (Wii) from static meshes on the fly
 supports 16/32 bit RGB(A) textures (incl. generation of mipmaps using a Gauss filter)
 once render objects are bound, no further memory allocations occur at runtime
 supports 3 ways of rendering
 visible sets of objects from the scene graph
 individual objects
 low-level rendering by manually controlling render states, buffers, etc.
 Scene graph
 various nodes (discrete level of detail, billboard, light, switch, ...)
 controller system
 hierarchical render state, light and effect handling
 hierarchical culler
 sequential set of visible objects
 sorted (by transparency, render state, material and depth) set of visible objects
 Math supporting doubles and floats
 vector3, matrix34 (Wii specific optimizations)
 vector2, vector4, matrix2, matrix3, matrix4, quaternion (generic C++ code)
 Object system
 custom run-time type information (rtti)
 smart pointers (reference linking)
 Custom template containers
 array, hash set, hash table, list, sorted map, queue, stack
 
 http://wire3d.googlecode.com/files/Wire3D_1.0.zip
 
 
 For more information and downloads, click here! 
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