Posted By: wraggster
Publisher: Nintendo Developer: HAL Laboratory Format: 3DS Origin: Japan Release: Out now (Japan), 2014 (EU, US)
The pioneers of 3D cinema revelled in the form’s novelty, keenly demonstrating its possibilities by bombarding audiences with objects that appeared to fly out of the screen. HAL Laboratory’s mascot is a late arrival to 3DS, and it shows: the developer uses similar tricks with unrestrained glee, as if it has only just discovered autostereoscopy.Every level of Triple Deluxe features some kind of 3D effect, often objects or enemies flying from background to foreground. Spiked bars push their way out of your 3DS and railroad tracks carry locomotives that rumble toward your eyes. Giant hands attempt to squash you against the screen, while well-timed special attacks allow you to do the same to enemies. Bosses leap between planes and daub thick splashes of paint across the screen to hide behind. Reach the end of the level and, in a 3D twist on the post-stage cloud jump, a cannon shoots Kirby into the handheld’s depths. It may be a gimmick, but you can’t help but be swept along by the expertise and creative exuberance with which these tricks are employed. It’s one of the few games to truly demand that you move the 3D slider to its maximum setting; 2DS owners are undoubtedly getting a lesser experience.3D effects also help HAL to craft more inventive levels than we’ve become used to in Kirby’s past adventures, with stars carrying the rotund hero between different planes, while mirrored backgrounds reveal invisible enemies and highlight hazards and pitfalls hidden in the foreground. Later on you’ll race a Waddle Dee carrying a key to the end of a platform and grab a star to intercept him before he sprints off the edge.
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