Posted By: wraggster
Noda posted an entry in the Neoflash Coding Contest:
My submission is an adaptation of the famous Warcraft III mod, Tower Defense.
It come with a simple & efficient map editor, and has a full featured game engine.
Some facts about the engine & the editor :
- real time strategic game
- can load custom-made maps very easily
- advanced dynamic pathfinding
- max. 40 towers and their attacks gfx along with 40 monsters on screen
simultaneously
- 10 special powers for towers (slow, poison, critic damage, pierce, fire magic,
water magic, lightning magic, wind magic, splash damage, reveal invisible monsters)
- same for monsters resistance & immunes
- flying & walking monsters types (and ability for towers to attack both or only
one type)
- dynamic sound engine & stereo sound placement
- max 256 differents types of monsters
- max 256 differents types of towers
- max 256 rounds
- max 11 possible upgrades per tower
- max 8 base evolution levels
- max 8 different clans to choose from at the start
- 128 icons gfx for towers, evolutions ...
- 64 towers gfx with 6 color variations for each
- 36 towers gfx with 4 color variations for each (more to come)
- fully customizable engine through map definitions
- advanced graphical map editor
- and more...
Here is the changelog for this new version:
- 04/02/2007 : v0.4 beta
------------------------
= PAFS version was broken in the last release, now it's working again
= corrected the bug that prevented max towers bonus for first evolution to be applied at start
= corrected colors of selection circle, it looks better now
= fixed the animation bug when a monster is killed at spawn
= fixed sprite scrolling, now sprites are in phase with background while scrolling
+ updated the map editor, see its changelog for details
+ added a bunch of new features for maps, like small & transparent monsters, W3 damage
style, choice for the colors used in the minimap for painting entities...
+ complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
+ added a nice zoom effect when building/upgrading towers
+ added current window display on minimap
+ you can now scroll the map directly by dragging the window on the minimap
+ monsters are now hidden and no more over a tower when you build a tower over a dead one
+ added a flashing message when a new evolution is available and wasn't before
+ you can now scroll maps in the map selection screen directly by touching the scroll bar
+ added the option to build tower by double-tapping
+ added the option to choose L/R to work as a switch and don't need to be held
+ added the option to allow to build multiple towers at once
+ added the option to choose the position of the in-game build menu
+ added an option menu
+ added a Linux script for PAFS version
+ added multiple paths management (up to 4)
+ removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
+ added stereo sound placement
+ updated & added some new maps (try the map Hellgate Keeper's to the new features in action!)
+ added a new pathfinder, quite faster than the old one but less accurate
+ little optimizations here and there
Download and Give Feedback Via Comments