Here's a beta version just to show how progress is going.
It requires a SDGecko though cause I haven't come across a decent enough front
SD library to use (which supports writing+LFN's)
The GUI is non-existent at this stage as it is just a quick hack together of things,
however it should still be usable.
Source is included in case I don't find the time to move further on with coding this.
Code:
Visual Boy Advance Version 1.7.2 Port to Wii
Please note, this is just a WIP build for testing. I'm not responsible for anyones
SD cards becoming corrupted/formatted/etc.
Features:
SD Gecko ROM loading (for now)
SD Gecko Native save/load support
Gamecube PAD support only (for now)
Up to 32mb (256MBIT) ROM support
Usage:
- Place all ROMS on the SDCARD in /VBA/ROMS/
- Create a directory /VBA/SAVES/
- Place your BIOS.GBA in /VBA/BIOS/ (if you have one)
- Boot boot.elf with the tp loader (or whatever else).
- Once loaded, put the SDCARD into your SDGecko (SlotA) and press A.
- Load a ROM, enjoy.
- To access the ingame menu, press X+Y.
- For now, you'll have to exit to the loader to load another ROM.
- To save your game, after saving in a game, go to the menu and then save.
- Saves are loaded automatically if they are found.
The source is provided but I've set the optimization level to -O0 so you can
compile it on dkPPC r14 (but it won't be 100% speed).
To compile this properly, it was quite a mess, as I had to use dkPPC R13 to
compile GBA.cpp and then R14 for the rest.. I'll try to sort out the issues, but for
now, the binary provided works fine.
Thanks to:
Forgotten for VBA (
http://vba.ngemu.com/)
shagkur/Wintermute for libOGC
bushing,segher,tmbinc for making wii homebrew possible
softdev for his GC port of VBA172