VideoGamesHero’s primary game mode offer you 65 songs for your gaming pleasure.
Installation Extract the archive so that the vgh folder is on the root of your flash cart. Inside this folder you should have a gfx and a d folder each with many files. Use the vghero.nds for slot 1 carts and vghero.sc.nds for slot 2 (rename to .gba if necessary). The .nds (or gba) files can be placed where ever you like. DLDI Patching is required.
1.1 Difficulty Tour has 4 difficulty settings:
Easy - which has notes on three tracks
Medium - which has notes on four tracks
Hard - which has notes on all five tracks
Expert - which has even more notes than hard
Those who are new to rhythm games, or have problems at higher difficulties, try “easy” or “medium”. Otherwise you may be comfortable jumping in on the “hard” setting.
1.2 Choosing a Song
You can navigate through the sets by taping on the < > icons with your stylus or using
left & right on the dpad. If a set is locked, you won't be able to select any songs.
When the song is available, you will see the name of the song along with your high-score
and ranking. Ranking is tracked for each skill level (and game mode) but only your overall high-score for that song is kept. Tap on the song, or navigate to it using the
D-Pad and tap again, or press A or Start to select it.
1.3 Ready Menu You have a few options available to you on the Ready menu:
Stage - There are 13 different stages (backgrounds) available in the game, but they
are only available once they are unlocked. Choose stage 0 for a random selection.
1 stage is available at the beginning and 3 can be unlocked in each difficulty. If you
play at higher difficulties only, you will still unlock all the stages.
Note: All 12 stages can be unlocked in “expert” mode if you haven't played easy/medium/hard.
Calibrate - If you find the notes to be out of sync with the music, try adjusting the
Normal/Flipped - use this to flip the note patterns. Normal has the colours lined up with Green, Red, Yellow, Blue, Orange from left to right, while Flipped has them in reversed order Orange, Blue, Yellow, Red, Green.
1.4 Tour gameplay Strike the right color as it's note passes over the hit box near the bottom of the top screen.
D-Pad / Buttons
You strike a note by using the d-pad/buttons as indicated on the bottom screen.
You can also tap the appropriate color on the screen with your stylus.
If you have a Guitar Grip, you can use it but note that the colors on the grip are disregarded. From left to right, use D-Pad Left, Blue, Yellow, Red, Green. Choose "Flipped" on the ready menu to line up the colors if you like.
If you forgot to insert the grip when you started the game, just pause the game (by
pressing start) and pop it in - it will be automatically detected.
Each note you hit is worth a set number of points depending on the difficulty setting.
Easy - 30 points,
Medium - 40 points,
Hard & Expert = 50 points.
When you hit all the notes in the correct sequence, you will see coins turning white on the
bottom of the top screen. Once they have all turned white, your multiplier will be
increased to a maximum of 5x.
Once you have hit 25 notes in a row you will be awarded 1000 points and a streak bonus
icon will be shown on the screen. When it is visible, use the L and/or R shoulder
buttons to gain even more points.
When you see sparks fly from the Streak Bonus, you've earned an additional 50 points.
You can earn hundreds of points with a single streak bonus in this way - but be careful - if you miss a note, the streak bonus is gone and so is your multiplier.
Instead of using the L/R buttons for streak bonus, you can use your motion compatible
card and tilt your ds left and right to earn streak bonus points. If you forgot to insert your motion card, just pause the game (press start) and insert it. It will be automatically detected.
Press start to pause the game and press start again to resume, or press Select to quit.
1.5 Results Screen After your game you will be presented with your score and your rating.
Rating < 25 = 3 thumbs down (Fail)
Rating < 50 = 2 thumbs down (Fail)
Rating < 70 = 1 thumb down (Fail)
Rating < 85 = 1 star (Success)
Rating < 95 = 2 stars (Success)
Rating >=95 = 3 stars (Success)
You can submit your score to the online leaderboard to compete with the rest of the
world. On submission you will be presented with the top 5 scores and your overall
ranking. Vist www.videogameshero.com
to see all the scores.
Now you can choose to replay, continue (back to the song menu) or quit (back to the
2. Bonus Modes
There are 4 bonus modes available.
2.1 Red Vs Blue - challenge your friend or just compete against yourself!
In addition to the normal Ready Menu options, you can also choose how many notes will be played per color, before switching to the other. (5 means that 5 red notes are followed by 5 blue notes).
In this mode you are limited to using the d-pad and buttons. Red plays red notes with the d-pad and Blue plays with the Y/X/A buttons.
The scoring is based on your accuracy and your best streak. Stats are kept to keep track of the Red - Blue score for each song and overall.
This mode is meant to be played with the lid closed and play to rhythm. You can play in any of the following ways (or any combination thereof)
L and/or R shoulder buttons
Guitar Grip (any button)
Motion (move in any direction)
2.3 Grip Mania
This mode is meant for the Guitar Grip enthusiasts. This mode provides the Expert level on only 4 tracks. Regardless of the Normal/Flipped setting, the colors will always line up with the grip. The streak bonus works just like in the Tour.
If you've mastered all the tracks, try this one for a change as each not is generated randomly - providing you with a unique experience every game. Play in the same way as Tour.
3. Options SFX Volume - adjust the volume of the sound effects played in the menu and during gameplay. (0 - 100 at increments of 5)
Menu scroll - change or stop the background scrolling in the menu. (You can also use Select in any menu to adjust this)
Clear RVB Stats - Reset the statistics for the Red Vs Blue game mode. (Hold X & Y after selecting the menu option)
4. Credits Developed by: sumiguchi (code) and spriteattack (art)
Powered by: PAlib, libmikmod, libfat, dswifi, libnds, devkitPro
Additional code by: Mollusk, Nightfox & sludge99, BassAceGold
Special Thanks to: Tom, Scognito, Noda, Michoko, Campanile, forums.palib.info
Thanks to: The artists and musicians featured in this game and the sites that maintain
libraries of tracked music. www.modarchive.com www.mirsoft.info
Thanks to: Neoflash.com and GBAtemp.org and everyone that supports and contributes to homebrew on the DS.