Posted By: wraggster
"Poor Iwata," jokes Curve Studio's Jonathan Biddle. "We think he's one of the best CEOs in the world. He needs a big hug."Fortunately, after a fairly torrid few months for Nintendo as its Wii U has been eclipsed by the newer current gen consoles, Biddle and his team's in the perfect position to give Satoru Iwata a little cheer. Curve has made the fascinating decision to make its follow-up to the well-received Stealth Bastard a Wii U exclusive.It's a curious decision, at least upon first impressions. Stealth Bastard was a hit on Steam when it released late in 2011, and it's gone on to further success on other platforms - via a name change to the more console friendly Stealth Inc., and through a handful of enhanced editions - so why limit its sequel to a console that, to put it politely, doesn't quite have the numbers behind it?Take a closer look, though, and it begins to make a little more sense. Curve, a London-based studio also known for its working helping indies such as Thomas Was Alone and Proteus onto PlayStation, previously developed Fluidity, a Wii download that came towards the end of that console's life-cycle, and that we described back in 2011 as "one of Nintendo's best ever WiiWare releases." A 3DS sequel, Fluidity: Spin Cycle, followed in 2012.
http://www.eurogamer.net/articles/20...ming-this-year