Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?f=19&t=13159
CSANecromancer offers us an excellent adaptation of Tetris for the Nintendo DS.
I hope this Is the right place to post it.
The Search Of The forum Responded No result to "Tetris" So I Thought I Might have
well post my sources for a simple Tetris Developed Which I did for a friend
tutorial.
Attached Are The useable nds file and all sources and resources of The Project.
Sorry folks, I'm German and so all comments in The Source are German, too. Goal I
Used English names for classes, variables, etc.. Perhaps so - Even Without
proper comments - the source Will Be Understand nevertheless.
Also all game texts are German.
Oh, right, The Technical Information:
Uses latest build and PAlib devkitARM RC32.
Tested it and DSi With Zero M3i M3 Real.
Notes about the project:
- Four different sets of tiles: Self made, Wii, Game Boy Color and Game Boy
- Different backgrounds Corresponding To The tile set.
- Four different tunes over the Original Game Boy highscore tune
- The DS has to Be tilted 90 degrees counterclockwise for playing.
- Uses C + + wrapper classes and.
- Uses maxmod for music and sound fx.
- The bricks are Displayed via custom tiles, the "text" Is Shown through sprites.
- No automated to "hand crafted" splash screen. I didn't Simply The leaflet
according PAlib function.
Have fun with it.
Download here
Source: www.palib-dev.com