Posted By: wraggster
the Nintendo Switch has just seen the release of two significant updates to its homebrew DOOM offerings by Nichole Mattera. Starting off with the update to Chocolate DOOM NX, the actual DOOM engine port based on MVG’s 2018 port, we have:
- The implementation of hardware-accelerated rendering for improved performance
- Naming save games can now be done with the Switch’s native OSK
- The menus and game can now be controlled by the d-pad if that’s your jam
- Mouse support was removed as it wasn’t working properly and an argument to go back to the launcher on exit has been added
- Two bugs were fixed, one having to do with the right analogue stick and menu sliders and another where setting windowed mode in the configuration file would cause the application to crash
The accompanying launcher, which was initially released a few days ago, also received some significant improvements which include:
- Improved mod support and categorisationChocolate DOOM NX also supports family friendly DOOM engine action with Chex Quest and many other IWADs!
- DEH files are to go in the ‘/dehs’ folder
- WAD files are to go in the ‘/wads’ folder
- INI files for configuration are to go inside the ‘mods’ folder
- The main screen now lists both base games (IWADS; i.e. DOOM, DOOM II, Chex Quest and others) and mods
- Each main menu (game) entry now has its own save game directory
- It’s now possible to update both the launcher and the game engine from within the launcher provided you’re connected to the internet
- Hacx (a DOOM II total conversion) is now detectable and Chocolate DOOM NX is no longer allowed to use the SD Card’s root as its working directory
You may grab Chocolate DOOM NX from this link and the launcher from here.
http://wololo.net/2020/01/28/psvita-...hardware-acce/