Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=13216&f=19
relminator offers us the version 0.8.4 beta " Space Impakto DS ", resumed its technical demo engine Shoot Em Up to be a game
Changes:
v 0.8.4b (04/09/11)
Finalized Boss sequence
Added a lot of enemies
Enemy sequence test
boss timer to remove "boss milking"
Bugfixes
v 0.8.3b (04/04/11)
Boss Sequence Test
Bugfix
v 0.8.2b (03/30/11)
HighScore Table
Name Entry
v 0.8.1b (03/29/11)
Replay System (Just 32 KB. Yay!)
Key Config (Cearn's Idea)
Plasma BGs (I went for the symmetry this time)
Sub BG renderer
v 0.8.0b (03/23/11)
Sexy Menu and GUI
Plasma Fonts
Under rederer BG
Warp FX
Fonts
v 0.7.2b (02/25/11)
Updated the source for libnds 1.5.0 (took me hours!)
Ditched stencil effects(glAssignTexture() is kinda slow)
Fx3D() singleton
Added some memory handler/feedback (2mb+ free memory still to use. yay!)
v 0.7.1b (01/19/11)
Centipede enemy
Bombs
"Engine-ized" the game
v 0.7b (01/16/11)
Added a second player (the R9)
Missiles
More enemies
v 0.6b (01/11/11)
Decided that the current engine sucks and needs an overhaul
Recoded everything using the system I used in Bubble Fight EX
Site Officiel: rel.betterwebber
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