-selecting "display messages before applying filters" prior to loading any rom could cause a crash
-hq4x and simple4x did not work correctly in DirectDraw and 32bit modes
-selecting filters with different scales for normal/hi-res modes caused incorrect message scaling
-the rom information window was always disabled
-avi recording crashed on < vista
-delete key mapping did not work after emulator restart
-parts of the window stopped updating when previously covered by other windows (only in d3d mode)
-display corruption in Super Metroid/Donkey Kong Country/... due to compiler optimization
Sorry about all the small bugs - it seems I focused too much on the sound changes and thus missed the rest...
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