ScummVM-Wii README
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this is an early test version
svn revision 31370
features not compiled in:
- the AGI game engine
REQUIREMENTS
- sd card
- gamecube controller in port 1
FEATURES worth mentioning (wii port specific)
- GX hardware scaling
- usage of the wii's internal sd slot for:
loading of runtime and game data
game state loading/saving
INSTALL
- copy the "scummvm" folder to the root of your sd card
- copy your demos and/or games onto the same sd card
freeware versions:
http://scummvm.org/downloads.php#extras
demos:
http://scummvm.org/demos.php
RUN
- run scummvm-wii.elf on your wii
- if you have a usbgecko in slot b, you have to read the debug messages with
a terminal app, or the whole application will hang
CONTROLS
controls: gamecube pad
analog stick: mouse movement
a: left mouse button
b: right mouse button
x: escape
y: "." (skip current line of text)
z: enter
start: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad left: "0"
l+r: quit
CHANGELOG
- test 2
- screen is only updated if necessary
no more flicker on the BASS intro
better performance
- games with higher screen resolutions are now drawn correctly
- fixed some palette bugs