The 3DS port of Retro City Rampage will not include 3D visuals, developer Vblank Entertainment has announced. It's the game's top-down perspective that makes the feat such a significant technical burden.
"With sidescrollers, developers can simply separate the background and foreground layers and distance them apart," the Vblank post reads. "However, with a top down perspective using cube-like objects such as buildings and vehicles, it would require the graphics to all be recreated as 3D objects, a new rendering engine, a camera system that players would be happy with, and further optimizations. For a new game it would be more feasible, but for an existing one, it simply would've taken too long."
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