Release Notes for version 0.01
To correctly see the transparent water without artifacts, please apply Vispatch to your pak0.pak (and pak1.pak, if you have the full version) file.
This is an early release. I am not currently able to solve the freezing bug until my USBGecko arrives. International mail is SLOW, so please be patient.
Be sure to read the "Installation" section for info regarding the different Wiimote button mappings.
If you notice a split-second freezing, quickly save you progress and quit the game, then reload it. At least it warns before freezing.
You can freely change button bindings on the Wiimote without affecting the GC pad bindings, except for the D-Pad on both controllers and Start/Plus. These are paired and changing one's binding will change the other
There is still no music support, but expect it for future releases. (Probably you will have to rip your original quake music from your CD.)
There is a new menu option for adjusting the size of the screen to adjust for your TV's overscan. (Does not work with the GX accelerated version yet.)
Software rendering notes
All of the original dosquake rendering features are supported.
Unfortunately, the original palette is converted from RGB8 to RGB565. The best way to correct this is writing a full 24-bit software renderer, but don't expect it soon.
Framerate may be a bit choppy and there is still no support for going back to the old 320x200 resolution.
Software rendering is only available through svn.
Hardware rendering notes
Full speed, fully implemented GX port of the original glquake, with some new features being added gradually.
Supports all of the original glquake features: dynamic lightmaps, water transparency, and more.
To make the water correctly transparent, you will need water-vised maps.