Developer and GBAtemp member Alekmaul has just released v1.0 of his SNES library. With this library Homebrew coders should have everything they need to get started with SNES development. For more information on this project please check the on-going discussion link below.
QUOTE: Change Log
add padsUp function to know if key just released
add bool typedef definition with true & false values
add NULL definition
add setPalette function
add bgInitTileSetData function
add test for bgInitMapSet & bgInitTileSetData to change or not bg tile/map adress
add oamInitGfxAttr to init only sprites size & address
add a flag (snes_50hz) to know if we are on a PAL snes (1=yes)
add sound management through shiru "christmass craze" example (thanks to him for tools)
add windows regions management
change some functions to asm version (dma, vbl ...)
change spc700 data to asm section, avoid burning too much ram
fix bug in bgSetMapPtr, word access instead of byte, and register mapping not good (use if statement now)
remove verbose mode for wlalink and wla-65816, not really usefull
remove all signed variables for optmization purpose
split pvsneslib.asm into multiple files to be more easy to understand
add music and sfx via snesmod adaptation from mukunda (thanks also kung fu furby for help)