OK - I realize that everyone who downloaded yesterday's post is rather confused...I only had the server running for about five minutes at a time, and the game is hard-coded to connect to that. So today, I offer you the source and the server programs so that you can test it all out (which I still haven't done). The server is written for windows (it's almost entirely ripped from here), but a *nix port would be trivial.
And remember...this is still untested, so if you do get a chance to try it out, let me know how it goes.
In other news, to get around the only-one-flashed-DS-problem, I'm doing an Allegro port.