New version of PALIB the coding library for the Nintendo DS.
Whats New
[Examples] Fixed the keyboard example, had SimpleText instead of Text function, so the line break didn't work :S
[Examples] Added Sprite/Priorities2, which shows how the priority system could be used to create a card game, or an isometric 3D system...
[Screen Lights] Rewrote the code, shouldn't break the sound anymore
[Arm7] Switched to libnds's IRQ system, now works better on MK2/3
[PA3D] Compiles again, sorry !
[Backgrounds] Optimised the Background memory error messages
[Palettes] Added PA_SetSpritePalCol
[C++] Fixed the Pad/Stylus problem (replacing bool by u8, I don't like that...)