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January 19th, 2007, 00:29 Posted By: wraggster
New release of PALib from Mollusk
It's been a while since I hadn't updated PAlib
I attached to the message the changelog since the latest official release, lots of stuff !
Please backup your PAlib directory and projects, erase and do a perfectly clean install...
You'll also need to update your project makefiles, just take any makefile (PAlibExamples or Template).
The doc hasn't been updated yet because I still don't have a working copy of Doxygen on my computer, but the new functions have been documented in PAlib so as soon as I reinstall the right version I'll update the whole thing...
This version DOES NOT contain the FATlib, still waiting for the ne< devkitpro release... It is easy to add it manually to any project...
It is highly untested, some of the changes have been done a few weeks ago so I might have broken stuff and not seen it
Installer, Zip, and 7z are downloadable here : http://palib.info/forum/modules/PDdo...wcat.php?cid=3
Here's the changelog since the last beta :
Quote:
New Stuff
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[RotMaps] Added PA_SetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y, u8 tile_number) and PA_GetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y), using gmiller's code...
[CustomFonts] Added PA_16cCustomFont(slot, fontname) and PA_8bitCustomFont(slot, fontname) and the examples to go with it... Wiki will be updated soon with the instructions. Requires the latest PAGfx version... PAGfx has been updated too, to do the conversion...
[DSMotion] Official DSMotion code added !!! Check the Input examples to see how it works (init/getting the data). Has 2 different ways of playing with it : either get the raw values and use that, or transform the data into Pad.Held.Up/etc data
[DSMotion] Added MotionDraw, a simple demo...
[Keyboard] Added PA_InitCustomKeyboard(bg_number, keyb_custom) to load custom keyboards (use instead of PA_InitKeyboard), and the example to go with it... Custom keyboards are 256 colors and should be converted as EasyBg...
Updated Stuff
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[Gif] Added PA_LoadGifXY, to load gifs to a specific part of the screen . Updated the gif examples to work with it...
[GetSpritePixel] Added PA_GetSprite16cPixel, for 16 color sprites, and an example to go with it...
[Makefile] Makefiles updated, please copy one of the example/template makefiles and paste in your project. Includes the sound padding correction and includes the libwifi
Things Fixed
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[Warnings] Fixed the FD_SETSIZE warnings
[TextColors] TEXT_BLUE and TEXT_GREEN were inverted
[Reco] Fixed upper screen mess-up when using the recognition system
[SpriteAnims] Fixed first frame not showing when starting a new animation...
For more information and downloads, click here!
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