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May 29th, 2009, 23:31 Posted By: wraggster
Molokai has updated OpenTyrianWii to 1.1.2 :
A Port of the rail shooter OpenTyrian to Wii
Features
Full Wiimote+Nunchuk, Classic Controller, and USB Keyboard support, 95% GC Pad support.
Wiimote horizontal capable.
2 Player Arcade action.
Full input choice (you can use any Wiimote, classic controller or GC pad, no matter the sync, as well as the keyboard).
SD and SDHC support from the front SD slot.
About
This is a Wii adaptation of TYRIAN, the game edited by Eclipse and published by Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andreas Molnar.
This port is based on OpenTyrian project code, maintained by mindless2112, syntaxglitch,emacs.hacker, yuriks.br.
This README file was based on the README found on Nuvalo's old one.
This port is separate from Nuvalo's port, and has now replaced it (as you can see). It is fully functional and much more stable than the Wii-Linux version.
This is not the version featured in the Homebrew Showcase linked on the main page (unfortunately). But trust me, it is better, and easier to use.
Gameplay
Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies and bosses.
Changelog
1.1.2 - 28 May 2009
All DPads now support bidirectional movement. This makes the GC pad much more viable as a controller to use in OpenTyrianWii.
Fix confirmed for the CC DPad bug. It now only functions as a DPad.
Unconfirmed fix for HBC 1.0.2 and up (I tested it on my Wii with 1.0.3 and it worked).
Because of a bug in the joystick saving function, I have temporarily disabled it. Details in Controls.
As a note, turning the volume down on the sfx seems to diminish the popping in the audio, but only slightly. Still looking into a proper resampling.
Also, don't change the scaler to anything but scale2x. 2x is now a testing ground for the 640x480 upscale, and is unstable.
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