Yoot Saito, creator of the pinball-war game hybrid Odama, has recently showed off his GameCube adventure with some Wii-centric modifications. At the Japanese media arts festival, Saito controlled the troops on screen using a Wii remote to point and click instead of the original GameCube control scheme, where troop movements were controlled via voice commands through a microphone.
Does this mean we will see an Odama sequel or remake? The GameCube version met with mixed reviews, but the idea was original enough that it could warrant another try. Saito, who has previously worked on Seaman and Sim Tower, is currently working on a sequel to Seaman for the PlayStation 2 and an unnamed DS project. If Odama is making a Wii invasion, we wouldn't expect it any time soon.