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March 22nd, 2007, 12:54 Posted By: JKKDARKNew update of the Game Boy Advance and Nintendo DS emulator for MS-DOS and Windows. - xboo: retested all xboo functions, re-fixed gba-bios dump, faster nds-download - nds/2d: fixed crash on empty/unallocated extended-obj-palette-slot (spiderman) - nds/3d/help: added various important notes in polygon light parameters chapter - nds/3d: recurses directional matrix (as on real nds, instead of gl_normalize) - nds/3d: skinning support (by soft_mul_vector, instead opengl modelview matrix) - nds/cart/help: added new info on first 2K of secure area (fixed bytes, crc16) - nds/gba/xboo: includes cmd/length in checksums (rather than raw data-checksum) - nds/xboo: get_info shows nds-backup type (chip-id and status-register bits) - nds/2d: fixed unrotated 512x256/512x512 bitmap sizes (thanks Kevin Keeling) - nds/dma: prevents dma from accessing tcm (for compatibility with downhill jam) - nds/xboo: added download NDS-cart from NDS-slot (slow 2 megabytes per minute) - nds/gba/xboo: splits downloads into small blocks (with block-retry on bad crc) - nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id's - gba/undoc/help: added newly discovered wram-disable bits (4000800h bits 0,5) - nds/cart: emulates correct nds chip-id size-field in respect to rom-image size - nds/cart/help: added note on nds-cart chip-id size field (nn+1 megabytes) - nds/screenshot: supports dual 256x192pix screens (as simple 256x384 bitmap) - nds/3d: supports keep-old-depth-setting for translucent-polygons (DepthMask) - nds/3d/rear: supports rear-plane rgba/depth bitmap (killer slow when/if used) - nds/3d/io: new 8bit write support, fixed 16bit write (accidently out_32_norm)
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