July 18th, 2010, 12:27 Posted By: wraggster
News via http://www.aep-emu.de/
The beta version of the NES emulator Nintendulator has been updated again.
July 11, 2010
Not much new today - just a few timing tweaks to satisfy a few more of Blargg´s test ROMs.
July 5, 2010
While in prior versions of Nintendulator, PPU debug information (pattern table, nametable, and palette views) was only updated once per frame, the improved debugger (introduced June 29, 2008) had been made to update such information immediately, resulting in considerable slowdowns; today´s build restores the original behavior, as well as incorporating various other bits of code cleanup.
June 22, 2010
Today´s build includes brand new logic for DPCM sample fetching - under some circumstances, the old code could skip samples (and get thrown into an infinite loop if there was only 1 sample).
Also, a rather glaring bug (introduced during the C to C++ upgrade back from March 19, 2009) was reported in the Winamp plugin which prevented it from working at all. This has been fixed, and the release file and sources for 0.970 have been reuploaded. In the process of fixing this, I´ve also updated all of the Winamp plugin structures to match the latest SDK and have added Unicode build targets (and downloads below).
June 14, 2010
Today´s build fixes a few minor APU emulation accuracy issues, as well as solving a potential crash when opening files via drag-and-drop from another application (most notably from ZIP files).
June 12, 2010
MMC3 (iNES mapper 4) and MMC6 (UNIF-only) emulation has been updated to be more consistent with newly discovered behavior.
June 10, 2010
Some rather interesting behavior was recently discovered involving accessing $2007 during rendering. Nintendulator should now properly emulate this behavior, fixing several significant display glitches in the game "The Young Indiana Jones Chronicles".
June 1, 2010
Today´s build fixes a minor PPU bug regarding sprites - specifically, the SPR-RAM address register ($2003) is no longer reset at the beginning of each frame.
For more information and downloads, click here!
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