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March 31st, 2014, 02:14 Posted By: wraggster
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Nintendulator SVN r1298 is compiled. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
Nintendulator SVN Changelog:
r1298
Multiple PPU updates
* Move H/V increments to the proper times based on Visual 2C02 findings
* Delay increments on $2007 read/write until the actual read/write has taken place, and use VRAMAddr directly instead of IOAddr
* When doing $2007 address increment, don't adjust H/V if it was already incremented by the renderer
* Remove a few unused savestate fields, and update savestate version to 1001
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