via http://emu-russia.net/en/
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
Core:
Implement individual rom setting for NICE64 "Audio Sync" option
auto-detect user setting for each game when rom starts(read post on our forum)
Refactor and/or re-write and/or re-design many parts of the source codes :
audio thread handling, events & related functions
pause, stop & resume handling, events & related functions
gui window & handling codes
further reduce flickering during resize and switch between window mode etc
initial game bootup handling codes, events & its related functions
implement new timer event type & remove invalid from list
trim audio when there is no display, speedup transition etc e.g. Goldeneye dam scene
VI interrupt handling codes
fix high interrupt VI/s etc e.g. NBA Live 99
Fix language switching bug - working again
you need to do your own translation because we don't have contributor
Fix tooltips bug
Fix setting wrong cpucore compiler bug
Fix auto repeat message being sent
Fix out-of-focus romlist / boxart items when emu window state changes
restore items visibility from an out-of-focus state
Fix Micromachines spurious exception looping, still doesn't go in-game
Replace Kill with new ForceRomClose option
Clear gamename and alternate title
fix Nushi Tsuri 64 - Shiokaze ni Notte wrong name display on statusbar when it crash
fix wrong name captured during debugging
Major codes cleanup
Re-write some of my previous codes because I know a bit more now
Switching between window and fullscreen mode works fine after several games and switching, then the next game will not boot and hang.
seems to originate from official Glide64 and/or 1964 source (can reproduce)
users are advised to use window mode and exercise discretion if you do multiple switching over several games in a single emu session
Some others that I forgot
Audio:
Plugin Changes & Fixes
MyGlide64:
Fix Namco Museum regression
Fix VI/s slowdown after playing several games e.g. Super Robot Taisen
Fix Spiderman freeze at the end of 2nd comic cutscene
remove previous tempfix which reduce VI/s by 1/4 of max VI/s
use Speedup option +3 or +4 to get pass the freeze point and enjoy max Vi/s