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March 12th, 2012, 13:24 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the multi plattform Nintendo 64 emulator Mupen64Plus has been released.
Quote:
Mupen64Plus v1.99.5 - March 10, 2012
Audio-SDL Plugin
added version number to SDL-audio plugin config parameters, to support future changes
updated audio plugin for new Mupen64plus 2.0 API versioning scheme
makefile fixes and improvements
Console-UI Front End Application
New option to disable internal core speed limiter (for benchmarking)
Updated Console-UI front-end for new Mupen64plus 2.0 API versioning
Added config version number for UI-Console section
makefile fixes and improvements
Core Emulator Library
New feature: support for N64 internal real-time clock
use X-Scale´s PIF-CIC algorithm instead of the hard-coded challenge-response pairs
New config parameter for path to save SRAM/EEPROM/MPK files, so they can be separated from emulator snapshots
updated core for new Mupen64plus 2.0 API versioning scheme
split core configuration data into 2 sections: Core and CoreEvents. Added version numbers and upgrade handling to both
Accurately emulate the RSP DMA operation (from Bobby Smiles)
bugfix: #290 - OnScreenDisplay text is sometimes captured in screenshots
bugfix: when the front-end specifies an override for the configuration directory, always use this path, so that we don´t load the config from there and then save it back to the default user path
bugfix: #468 - On-screen-display problem under OSX
bugfix: Use option SaveStatePath from config file
bugfix: don´t call SDL_Quit() until the core library is being unloaded. fixes some front-end use cases
bugfix: #410 - segfault in dma_pi_write()-->strlen() if /home/username/.local/share/mupen64plus/ owned by root
bugfix: for Interpreter cores, use proper math functions for ceil/floor/round/trunc instead of x87 rounding modes
many makefile fixes and improvements
Input-SDL Plugin
Improved input setup behavior (auto-config) to make some use cases more friendly
Updated input plugin for new Mupen64plus 2.0 API versioning scheme
Added version number to SDL Input plugin parameters
Add new parameter for mouse sensitivity, handle mouse movement differently so mouse is easier to use as controller
New auto-configuration for controllers:
- raphnet technologies GC/N64 usb converter
- Logitech Chillstream Controller
- Jess Tech Colour Rumble
- Xbox 360 linux userspace driver
- Generic X-Box pad
- Saitek P2900 Wireless Pad
- Jess Tech USB 4-Axis 12-Button Gamepad
bugfix: #392 - when switching between rumble pak and memory pak, simulate removing the pack, waiting 1 second, then inserting the new one
bugfix: #424 - problem with USB devices supporting multiple controllers per device
bugfix: #409 - PS3 controller not auto-detected in Gentoo when connected via bluetooth
bugfix: correctly handle USB devices with multiple game pads, from Peter Helbing
makefile fixes and improvements ´
Rice Video Plugin
Hires texture loading: support for 8-bit PNG images
New config option for forcing vertical sync
Check OpenGL attributes after creating video window and report any that failed to set
Updated video plugin for new Mupen64plus 2.0 API versioning scheme
Update to Video API version 2.1.0.
Bugfix: hi-res textures: Scale highres textures by precalculated scaleShift exponent
Bugfix: dont call CoreVideo_Init() inside of the !InitializeGFX() function. This will fix some front-end use cases
Bugfix: Fix z coordinate in 3d line rendering
Bugfix: double infinite loop in GetValidTmemInfoIndex
Bugfix: Perfect Dark randomly crashes due to divide-by-zero error
Bugfix: crash in loading Celda 2009 hi-res texture pack for Zelda Ocarina of Time
makefile fixes, improvements, and code cleanups
RSP-HLE Plugin
Handle JPEG decompression, used in Ogre Battle 64 and Pokemon Stadium
updated RSP plugin for new Mupen64plus 2.0 API versioning scheme
bugfix: #102 - Missing backgrounds in Ogre Battle 64
many makefile fixes and improvements
For more information and downloads, click here!
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