In the same call the publisher admitted that it had faced some technical issues with its first products for PlayStation 3 – including the best-selling Stranglehold – but that it was now over any architecture problems.
"We ran into some technical issues developing for the PlayStation 3 that have taken more time to finalise than we expected," admitted David Zucker, CEO of Midway.
"We do believe these technical issues are now complete at a core level in our engine," added Zucker, and that he expects all SKUs of multiformat titles to ship "day and date."
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