mGBA v0.6.2 released!

April 7th, 2018, 18:33

Bugfixes:
- Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
- 3DS: Fix opening files in directory names with trailing slashes
- LR35902: Fix watchpoints not reporting new value
- GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
- GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
- GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
- GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
- GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
- GBA: Fix SharkPort saves for EEPROM games
- GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
- GBA BIOS: Fix incorrect exit condition in LZ77
- GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
- GBA Cheats: Fix slide codes not initializing properly
- GBA DMA: ROM reads are forced to increment
- GBA Hardware: RTC accuracy improvements
- GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
- GBA Memory: Fix copy-on-write memory leak
- GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
- GBA Savedata: Fix crash when resizing flash
- GBA Video: Force align 256-color tiles
- GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
- PSP2: Fix issues causing poor audio
- Python: Fix package directory
- Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
- Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
- Wii: Fix screen tear when unpausing
- Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)

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Part of the DCEmu Network Nintendo DS News..