Features
- semi 3D Map based on 2D map subdivided in convex sectors.
- Render based on raycasting.
- AntiAliasing via MipMaping.
- Render slices whitout mapping.
- Render 2D Objects with animation.
- Maps ceil & floor.
- Aritmetic Point Math 16.16 & 16.8.
- Variables heights ceil & floor for any sector.
- 30 percent coded in assembler.
- Portals textured by a transparent image (texture type sprite).
- Enverionment mapping.
- Flat Z shading.
- Light functions.
- Collision management for wall, floor & ceil.