ICE64 is a Nintendo N64 emulator based of the code from NICE64, which was a fork of 1964.
Quote:
ICE64 v3.4(Beta) is released!
ICE64 beta releases are meant for ICE64 testers and advance users who knows the risk involved.
Normal users should use v3.0(Final) or wait for v4.0(Final). Core Changes
fix Virtual Pro Wrestling 2 settings
flickering when wrestler appears in cutscene fixed
wrong save type fixed - no longer hang when customized stadium/wrestler is used
fix Pokemon Stadium speed slowdown at Prof Oak lab
organize pokemon pc - speed slowdown when pokemon is displayed fixed
pokedex pc fixed - speed slowdown when pokemon moves are displayed fixed
pokemon trading service - speed slowdown when pokemon is displayed fixed
fix Pokemon Stadium battle text where b is wrongly used as d e.g. useb, misseb etc
add "Controller fix" cheat to Pokemon Snap to fix the camera not moving and press START screen not appearing issue for beach level
fix Pokemon Snap speed slowdown
speed slowdown when selecting picture for OAK review fixed
speed slowdown when viewing picture in album fixed
speed slowdown when OAK is reviewing picture fixed
music and OAK comment can be heard clearly for the above
fix Rayman 2 intro fb effect corruption at the bottom of the screen
redo Quake II fix for the blue progress bar before in-game
progress bar will always be correctly displayed with bg image (tested using outpost & central complex level)
minor refactor of image list code and core audio, input and gfx interface codes
minor update to gfx framebuffer read/write functions
correct wrong address boundary range
rewrite gfx get framebuffer info function(experimental)
update flashram command codes
seems to fix the flashram issue
initial codes cleanup for input plugin
minor update to prevent possible deadlock situation
minor update to function name conflict and possible loop