Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
- consolidate changes from v3.1 to v3.4 beta releases;
- speed and memory optimization to offset better games stability;
- implement new logic for fb previous count and status;
- rewrite and refactor portion of ignore aux copy and useless is useless codes;
- remove RE2 top and bottom black bar for gameplay cutscene transition (game is slightly "broken");
- remove RE2 hack from change size function;
- fix RE2 glitch intro video for non-expansion pak;
- fix Majora's Mask bomber notebook flickering (never handled when change size function was rewritten, thanks to ApplePeachBanana bug report);
- fix TGR2, Kirby64 and Pilot Wings64 frame flickering when switching window mode;
- fix Perfect Dark night vision(broken in NICE64 v2.1.0, thanks to ApplePeachBanana bug report);
- fix Pokemon Stadium lab slowdown and merge into Pokemon Stadium 2 solution;
- fix game crash when a mempak game is started after a flashram game if mempak used is not empty;
- fix mempak and transfer pak handling codes for flashram;
- minor fix on eeprom bug;
- fix Body Harvest vehicle shadow regression;
- fix V-Rally 99(U) width issue during intro cutscene and gameplay;
- fix Photopie ucode conflict with Mystical Ninja, now 1st display image for Photopie will always appear;
- fix Mario Tennis trophy missing the shiny gold color when Wario steals trophy from Mario after winning Mushroom Cup and intro fmv;
- implement new speedup for games using "read every frame";
- add Bomberman64 for intro frame transition effect (fast enough for good sound - recommend E version);
- add Ridge Racers for missing monitor image and getting max VI/s for intro fmv;
- add Body Harvest for missing frame transition image and good speed on intro menu and cutscene;
- implement new address boundary calculation for cpu framebuffer protection;
- GT64 no longer loses input control after doing multiple switch between fullscreen & windowed, especially after a MusyX game;
- multiple switching between fullscreen & windowed in a game or between several games in an emu session no longer causes random hang, exception - don't try on Bottom of the 9th(which has framebuffer issue during switching);
- fix Getter Love flickering for the bathtub scene in player1 room;
- fix GoldenEye Depot mission, changing Speedup to 2X as default (thanks to malfy);
- change Extreme-G settings to get rid of minor popping noise;
- fix random game hang e.g. Zelda - OOT, when presss "START" button at Hyrule field - sram bug;
- completely break HyperBike in v3.4(black screen);
- fix regression in v3.5;
- update "Save Fix" for Derby Stallion and the end of day save is now working (from Nekokabu RDB);
- add "Subscreen Delay Fix" cheat for Animal Forest and Doubutsunomori (from Nekokabu RDB).
File: Download
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