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April 7th, 2007, 01:52 Posted By: wraggster
via ign
If you think Spider-Man 3 for Wii is a quick and dirty port of the Xbox 360 or PlayStation 3 game of the same name, you've got it all wrong. What most people don't realize - not even die-hard Nintendo fans - is that software house Vicarious Visions has designed the Wii build totally separately from the others and it is more or less a ground-up project complete with original content, unique controls, and individual mission structures. In short, it's different and it actually has been tailor-made for Wii. The question is, does that make it any good?
Spider-Man 3 for Wii does share something in common with its next-generation counterparts: they both follow the general story arch of the upcoming feature film directed by Sam Raimi. To that end, Spidey will don the black suit and battle against such foes as the Sandman and the New Goblin (hey, that's what he's called, from what we can tell.) But whereas the other titles set you on a somewhat linear story path and only enable you to wear the black suit during certain missions, you can go dark at any point in the Wii version of the title. There will, however, be consequences, which we'll get to below. In addition to the primary story arch, the Wii game boasts three additional tales with more enemies. In one, you'll fight against Morbius and in another you'll come face-to-face with Shriek. Oh, and the Lizard is waiting to eat Spidey for lunch, too. Vicarious Visions called in all the original actors to record original voice-work for the title.
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