Posted By: wraggster
Eke-Eke has released a new version of the Genesis Emulator for the Gamecube and Nintendo Wii (gamecube slot)
Heres whats new in this release:
removed some unused rendering code (only used by DOS version of genesis plus) for little speedup
added an option to enable alternate line rendering timing (fix single line glitch in Road Rash series and Legend of Galahad's Intro)
Color update now always sets color 0 with border color (fix color glitches in Mortal Kombat,...) (thanks to Noop's for the idea)
added last Softdev's modifications (normalised memory access and ASM GU functions used intead of 'C' ones) for some speedup
updated gcaram.c to be compatible with last libogc version
NOTES:
(1) after changing Region or CPU Speed settings in misc options menu, game need to be reloaded to take modifications in account
(2) VDP write latency and DMA timings can be desactivated in misc options menu (ON by default)
(3) Alternate line rendering timing can be activated in misc option menu (OFF by default)
(3) the size for one savestate file is 19 blocks on memory card
(4) if you want to load roms from SDCARD, roms must be placed in a directory called GPROMS
If you want to compile the sourcecode yourself, please have a look to the readme, as you first need to recompile libogc with included 'gu_psasm.S' file.
The DOL executable has been compilated with the last libogc version...
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