DSemu the Nintendo DS emulator for windows has been updated today, heres whats new:
Support for the X and Y keys have been added. This can be configured using the Options/Configuration menu option. The code for this was contributed by Normmatt.
Many fixes to key handling. Anything but A and B keys were very buggy in previous builds. My 'keys' demo from my tutorials now works correctly and Space Invaders is now playable.
Support for GBA games was re-added. It was removed when I first took up support of DSEmu until I understood the code better. It is now back in and will be maintained.
The FIFO registers have been implemented. This is an important feature for DSLinux and a step towards support for the commercial downloadable demos.
Various bug fixes in graphics code.
The compuational accelerator registers have been implemented. Again, a steps towards support for the commerical downloadable demos. Contributed by Julien Hamaide.
Workaround for 'console scramble'. There has been an issue since DevkitPro R14 which causes text output using the console output routines to be scrambled. I implemented a workaround in 0.4.6 but it didn't work for homebrew programs built with previous versions. I've been unable to fix the problem so far, so I added a 'Unscramble console text' option in the Options/Configuration menu option. If you run a game and the text appears scrambled, check or uncheck this, and it should correct the problem when you press 'Ok'. I hope to fix this in 0.4.8.