July 22nd, 2013, 14:18 Posted By: wraggster
tueidj offers a major update of its loader Gamecube Wii / WiiU. Indeed, until now, only the gamecube controllers are supported. It is now past, since devolution now supports wiimotes (+ classic controller), WiiU Pro controller and PS3 controllers.
These additions will therefore provide the opportunity to play Gamecube games on the Wii without gamecube ports, but also on WiiU (in vWii mode). The games should be checked first on a wii support GC games, and once verified, the wiimote connected to the time of the audit will sesame to launch games on WiiU or Wii Family Edition. WARNING: consultation readme is IMPERATIVE to understand how the Wii and PS3 controllers. All the information contained therein to take advantage of these innovations. Below is a French translation of my own that file (any copy will welcome the sine qua non to mention the translator and the source of the news): Quote:
DEVOLUTION: What is it and how to use a loader Devolution is dedicated to the launch of Gamecube games on Wii. Dolphin was the code name for the Gamecube, Revolution was that of the Wii, mix them together and you get . Devolution Although most models of Wii are retro-compatible with GameCube games, it is still quite limited, support for multiple devices is missing, the original wired controllers to be used, the memory cards are still needed to save .. . It seemed possible to do much better. And that's what I did ... Devolution currently offers the following enhancements to backward compatible basic Wii Mode: - loading games from alternative media (SD and USB) - use of alternative controllers (wiimote with classic controller, joystick WiiU Pro, PS3 controller) - use alternative media to replace the memory card (SD and USB) - Modem emulation Gamecube through the Wii Network (wireless or ethernet) - support the Wii edition Family and WiiU Devolution To start with, you must have a Gamecube backward compatible with the optical drive is operational, Homebrew Channel installed, some original Gamecube games, 1:1 rips them in. iso Wii (stored . to a directory "games" at the root of a USB or SD device) and the loader Devolution (present in the archive) The following procedure describes how to start a game for the first time: 1 - Remove any disc Wii 2 - Start the loader since Devolution Homebrew Channel 3 - Press Y or X to mount a USB device or SD, depending on the media you use to store your games (with a wiimote: 1 or 2, with a classic controller: x or a) 4 - Use the directional pad (Up / Down) to scroll through the list of isos stored in the "games" directory and choose your game Press A (b with a classic controller) to launch The screen should be white, and shortly after, the slot should alternately flash blue quickly and off 5 (Optional) - If you want to play the game on another Wii or WiiU, you must connect one or more Wiimotes now . If Wiimotes are not yet matched to your wii, press the red sync button on the console and the wiimote, then wait for the connection to happen. Once connected, the LED will flash repeatedly. 6 - Insert the original Gamecube game disc you want to launch. The Wii should read it for a few seconds then the slot should flash blue 5 times. 7 - After a short wait, the game should start. If, instead, Devolution returns to Homebrew Channel, make sure your iso is correct, identical to the original game (1:1 copy) Now, when you start this game with Devolution, it will start without asking the original disc. However, if you run the game for a Wii / WiiU different, you must repeat step 5 (connect one Wiimotes used in the first procedure) in order to avoid steps 5 and 6. Only wiimote can be used for this feature, handles WiiU Pro and PS3 can not do. No guarantee that it works with third-party manufacturers Wiimotes. If you want to repeat the initial procedure for a game that you have already started (eg to pair with other Wiimotes), remove any disc from the Wii and the maintenanez Reset button when you select the game Release the reset button only when the slot blinks 2 times and repeat the procedure from step 5. Please note that all the games already checked with an older version of Devolution in r200 (the first to bear the wiimote) will have to be rechecked. Analog sticks all the knobs are calibrated to the first connection. Make sure all the sticks are in a neutral position when you connect a PS3 controller (USB mode wired or wireless), a Classic controller or the wiimote controller WiiU Pro. If a stick is not centered properly, you need to disconnect and reconnect the controller. When a game is launched, the wiimote controller / WiiU Pro/PS3 can be active or inactive. If the LED is lit steadily, the controller is active and sends the information in. If the LED is flashing, the controller is disabled (default state) The position of the LED indicates which port is the joystick. The HOME button (or PS) is used to change the active / inactive state. A wiimote can be active without a classic controller (original or pro) connected. When a controller is inactive, several key combinations can activate special features: - Over / Start: move to the next free port handle - Less / Select + Dpad Left: activate / deactivate the "widescreen" setting (widescreen) - Less / Select + Dpad Up: If the game requires a change in disk load the next iso (same function as pressing Eject) - Less / Select + Dpad Down: simulate pressing the reset button on the Gamecube - Less / Select + Dpad Right: turn on / off "LED activity" (Slot LED activity indicator) parameter - Less / Select + A / Round: Enable / disable the "Vibrations" parameter (rumble) of all controllers. This can be used to override the global setting "Vibrations" in the console (normally configured via the Home menu on the official Wii software) - Less / Select + B / Cross: activate / deactivate reducing brightness The PS3 controllers support two additional features: - L1 + R1: When the controller is connected to the Wii via USB, it will write the bluetooth address in the memory controller to allow the use in wireless mode. This operation is required only once (as long as the address is not rewritten in the handle.) - L3 + R3: Devolution leave (same as the power button) When a controller or Wii Remote + WiiU Pro Classic is active, press L (or ZL on an original classic controller) can activate / deactivate the "C-stick Trigger" - if enabled, the right stick up emulates the right trigger, the right stick to the low emulates the left trigger. Wiimotes For joysticks and WiiU Pro, pressing the power button simulates pressing the power button on the console and left Devolution. This simulation is managed so as hardware, such as when a wiimote is used to turn off the console. Any new wiimote can be synchronized with the Wii anytime by pressing the red sync. Do not attempt a temporary synchronization by pressing 1 +2. Please note that the handles will probably not remain paired with the Wii since Devolution does not affect the recording Wiimotes file system. . By cons they reconnect without problem when Devolution is started Using a wiimote + classic controller, the wiimote vibrate to match the Gamecube emulated - This is intentional since some controllers "retro" include a wiimote. There is no way to differentiate by software. 's PS3 controllers support both the bluetooth connection (wireless) and USB (wired). A USB connection must be used first to write the bluetooth address of the Wii in the handle (by pressing L1 + R1). L2 and R2 analog function as sears. A USB keyboard can also be connected to emulate a Gamecube keyboard. CTRL + F12 to enable / disable the keyboard. It also supports the following functions: CTRL + ALT + DEL: Devolution leave CTRL + ALT + Left: Enable / disable the widescreen (widescreen) CTRL + ALT + Up: simulate pressing Eject (disk change) CTRL + ALT Lower: simulate pressing the reset button CTRL + ALT + Right: enable / disable activity led CTRL + ALT + A: Enable / disable the overall vibration parameter for all controllers emulated CTRL + ALT + B: Enable / disable reducing screen brightness Devolution lwBT uses parts of the Bluetooth stack: / * * Copyright (c) 2003 EISLAB, Lulea University of Technology. * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * Provided That The Following Conditions are put: * 1 *. Redistributions of source code must retain the above copyright notice, * this list of conditions, and the Following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions, and the Following disclaimer in the documentation * and / or other materials Provided with the distribution. * 3. The name of the author May not be used to endorse or Promote products * derived from this software without Specific Prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR `` AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES, LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER Caused AND ON ANY THEORY OF LIABILITY, Whether IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGE. * * /
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