Crush3D might be a new game to many of us, but that's only because nobody seemed to notice the original 2007 PSP game, developed back when Zoe Mode was called Kuju Brighton. And with its emphasis on constantly shifting from 2D to 3D in perspective, it seems like an idea that was waiting for the 3DS to come along.
The new version obviously uses stereoscopic 3D effects to highlight the "3D-ness" of the world, but what else has changed for the 3DS release? Well, not much. The only difference I could clearly identify is in the color scheme. While the PSP game was deep, dark and moody, painting the world inside protagonist Danny's mind with subdued colors and nighttime skies, the 3DS game is vividly colorful.