May 23rd, 2009, 21:55 Posted By: wraggster
spiffen has released CombatWii 0.1
CombatWii is a remake (slightly enhanced) of the classic game Combat that was available on the Atari 2600 system. The game is developed with devkitPro tools and is using GRRLIB for rendering, sndlib for music and sound, and wiiuse for wiimote support.
A game based on the old Atari tank shoot-em up game Combat. The Wii version is actually a semi-port of a PC game me and 2 other university students developed as a software project back in 2001. The game was programmed in C++ and utilized the following two libraries; Allegro (gamedev lib), Libnet (network lib). The game worked out pretty well and we had alot fun developing it. The final version (only version to be released) included 4 different game types; Deathmatch, Capture the Flag, Panic & Run For It!. It also included 6 different weapons; Machine gun, Rocket launcher, Laser cannon, Grenade launcher, Mine layer/sweeper and Freeze cannon. Not all weapons were available from start, instead you had to hunt down bonus boxes, aka Pick-ups, that randomly appeared on the map. These pickups did not just contain new weapons, they could also be power-ups that gave more health, increased your speed, increased detail level on radar, etc, so your primary goal was not always to kill your opponents, but instead to hunt down these bonuses. In the 2 latter game types two special objects were used: Flag; An object you strived to grab and hold on to, and Bomb; An object to stay away from. The game was a multi direction scroller with quite large maps. Only one player could play on the same screen, so network play was a must if you wanted to play against others. To give the player a good overview of what was happening on the map (maps were often 2-3 times larger than the screen) a radar was located on the players sidebar (HUD), where also the players health and score were shown.
For the WIP version of CombatWii I'm going to reuse alot of the original graphics (but in smaller resolution). Hopefully I will get time later to redo the graphics closer to launch, but for now the main focus is on game objects and game engine code to enable all the features in the game. The game will not be an exact port of the PC version, this because of some constraints of the Wii console and to make the game funnier to play together in front of your TV. First - all players will play on the same screen. Because of this no up/down/side scrolling will be used (maps size will be restricted to screen size), since all players must be visible at the same time. To maximize the playing field the sidebar with radar and player scores had to go. Player scores will still be shown on the screen, but in a more mimimalistic way. Second - Since the Wii is lacking the functionality of supporting multiple keyboards and mices the controll scheme of the game has been changed from keyboard + mouse to Wiimote + Nunchuck. In the PC version you controlled the gun turrent with the mouse (rotation left/right, fire, change weapon) and the ship with the keyboard. On the Wii version you will control the ship with the Nunchuck control stick, and aim using the Wiimote (turret will follow your pointer/crosshair).
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