Ready for an update? Everyone's favorite Wii U emulator has been updated to the new version 1.15.5c, which is now publicly available. This is a fairly standard update, with a few fixes and QoL changes. As of 1.15.5c, the program now has an option to filter your graphics packs, can remember your window position, and has updated its game profiles. Multiple bug fixes have been made, along with further reducing micro-stuttering for games, which has been in the prior two updates as well. You can grab the latest version on Cemu's official site.
# Cemu detailed changelog for 1.15.5c
# Patreon release date: 2019-04-19
# Public release date: 2019-04-26
# New in 1.15.5c:
coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48)
# New in 1.15.5b:
GX2: Fixed bug in framebuffer creation
# New in 1.15.5:
general: Added option to remember window positions
general: Added filter option to graphic pack window
general: Updated game profiles
CPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3)
CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1
GX2: Use floats instead of integers for viewport to match GPU7 hardware more closely
GX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time)
GX2: Fixed random crash that could occur with cache accuracy on high
GX2: Fixed incorrect viewport size calculation when resized by graphic packs
GX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37)
H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!)
Note:
(#xx) refers to bug tracker issues fixed by this change. See
http://bugs.cemu.info/projects/cemu/
Source
https://gbatemp.net/threads/cemu-emu...1-15-5.537149/