byuu released his newest emulation project: a ZSNES emulator, named bZSNES. You can see the full feature list, some screenshots, and download the first release on the project page and discuss it here.
bZSNES is a portable ZSNES emulator for Windows, OS X and Linux; written in C++. It is licensed under the GNU GPLv2.
Features • bZSNES emulates almost all of the major features of ZSNES: • VRAM can be written at any time, even while screen is rendering • OAM and CGRAM can also be written at any time • DSP echo buffer writes do not interfere with APURAM • DRAM does not need to be periodically refreshed • H/DMA synchronization does not steal CPU time • auto joypad polling results can be read immediately • CPU multiplication and division register results can be read immediately • mid-scanline writes to PPU registers do not interfere with video output • PPU background and sprite layers can be individually toggled on and off • DSP voice channels can be individually toggled on and off • CPU speed can be adjusted from its official frequency
... and more!
bZSNES is sure to be highly compatible with software made for ZSNES, such as: • BS Zelda [English translation] • Bahamut Lagoon [English translation] • Sailor Moon: Another Story [English translation] • Super Mario World [Addmusic hacks]
... and much more!
Look & Feel
But it doesn´t stop there! bZSNES also emulates the look and feel of ZSNES. You can even theme bZSNES with your own colors and fonts!
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