Super Nintendo emulator has been updated recently. Changes:
- added preliminary Game Boy Color emulation;
- NES: added MMC6, VRC1, VRC2, VRC3 emulation;
- NES: fixed MMC5 banking and added split-screen support [Cydrak];
- NES: pass all of blargg's ppu_vbl_nmi tests, pass more sprite tests;
- NES: palette is now generated algorithmically [Bisqwit];
- SNES: fixed SA-1 IRQ regression caused by code refactoring;
- Game Boy: rewrote audio channel mixing code; sound output is greatly improved as a result;
- Game Boy: uses DMG boot ROM instead of SGB boot ROM;
- Game Boy: fixed potential bug when loading save states;
- phoenix: fixed ListView focus issue [X-Fi6];
- phoenix: fixed dialog message parsing [X-Fi6];
- ui: video output is truly 24-bit now; SNES luma=0 edge case emulated;
- ui: audio frequency, latency, resampler are now user configurable;
- ui: gamma ramp is dynamically adjustable;
- ui: all filters ported to 24-bit mode (speed hit to HQ2x);
- ui: added turbo button mappings for all generic controllers;
- ui: fixed audio volume on unmute via menu [Ver Greeneyes];
- ui: shrink window option does nothing when no cartridge is loaded;
- ui: re-added compositor disable, driver verification from v082.
News source: http://byuu.org
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