WIP version of Super Nintendo emulator has been updated recently. Changes:
- added Direct3D HLSL pixel shader support [mudlord];
- fixed a signal issue that caused loading games to take 1-2 seconds longer in v059;
- 21fx API revised to its final form, S-MSU (public documentation pending);
- worked around QTBUG-7188 to fix multi-file 7-zip file listbox to update when scrolling;
- added scale max - normal, wide, and wide zoom modes to fullscreen mode;
- added overscan cropping tool (needed for wide zoom mode; useful for developers simulating games on a real TV);
- added "go up one folder" button to file load dialog;
- added group (un)assignment to the input settings window;
- now honors input.allowInvalidInput setting; defaults to false [Jonas Quinn];
- cheat code editor grays out empty slots;
- cheat code editor adds "clear selected" button to quickly erase multiple cheat codes;
- to load folders as game images, folders must end in .sfc, .bs, .st, .gb now;
- debugger: added S-CPU (H)DMA registers; S-SMP registers; S-DSP registers to properties list;
- snesfilter: HQ2x filter is now multi-threaded (scales infinitely: the more cores you have, the less overhead required);
- pixelshaders: added screen curvature shader to simulate curved CRT tubes;
- source: lots of code cleanup, as always.