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September 20th, 2006, 22:33 Posted By: wraggster
Scognito has released the first working version of Breakout DS, a clone of the breakout/arkanoid/bricks game, and it is themed with mario bros series things, like powerups, music, font, and backgrounds.
I developed it only using emulator, so I don't know how it works on real DS!
Features:
* 2 control types:
-> D-pad for moving the paddle left-right (press up or L or A to launch the ball) (i use this method on emu)
-> Stylus input moves the paddle, tap the ball for launch it (recomended, but never used since controlling with the mouse is a pain on emu)
* 3 game modes:
-> Normal mode: clear 10 levels, each one with its song and background, from mario 1 to super mario world 2
-> Random mode: infinite levels, random generated
-> Custom mode: draw your levels and play with them! (10 max)
* 2 difficulty levels:
-> Hard: If you lose a life all the bricks will respawned
-> Easy: If you lose a life all the bricks will NOT be respawned (original mode, but someone on neoflash competion though it was a bug! )
* 4 powerups:
-> Red mushroom: double size
-> Blue mushroom: half size
-> Fire flower: super ball
-> Magnet: you can catch the ball
Known issues:
* All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared (i don't have dev hardware to test)
* Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy (mollusk!!!! )
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