Posted By: wraggster
qwärty posted his entry in the Neoflash Coding Contest:
Hi,
Blubb 3d is an online-multiplayer game.
(offline too of course)
Features :
-Online Mode
-Single Player(non-cheating CPU-enemy- he know exactly what you would know)
-Offline Multiplayer (Hot-Seat)
-Pictochat
-Online Top-10
(the playerdata is saved on the server)
-dynamic calculated water surface with sphere mapping
-MD2 (quake 2 models) ships, with support for animations
(unfortunately I couldn't make animated ships myself :P)
-MOD-player (all credits for the MOD-player go to Deku-Tree)
-Awesome music from HtheB !
-A short tutorial
-DLDI FAT by chism
I won't explain the gameplay here, because I did that in the tutorial.
Online Mode Explanation :
-Direct Connect : Use this only for LAN-play, or if the blubb-lobby is unreachable.
The server has to forward ports 9999 and 10000 to his NDS (not necesarry for LAN-play).
The client needs the Servers IP.
Games played in direct-connect mode won't be saved on the lobby.
-Lobby Mode :
Connect to the Blubb server, chat and play with NDS-homebrewers around the world.
The games played on the lobby will be saved.
You need at least three games plus one game per week registered on the Lobby.
(registering is done automatically at first connect)
Forwarding ports 9999 and 10000 isn't necessary for the Lobby-mode.
But if you do the communication might be more stable (and my PC won't have to handle as much traffic)
Lobby Menu :
Rd. Game : Play against a random player. (you will accept invitations automatically)
Invite : Yup, you guessed it, invite a user to a match.
Stats : display statistics of a connected user.
Top Ten : display the top ten (while viewing left/right changes the top10 type)
Exit : leave the Blubb lobby and disconnect.
The users have a Letter in front of them, showing their status :
P: private, doesn't automatically accept
O: open, (RD-Game)
(...) : away playing (those users won't receive any lobby-messages)
Installation :
Extract the contents of the folder to your FAT-compatible flash card.
Patch the binary with the proper DLDI-patch if needed.
(This shouldn't be necessary for most cards, only patch if it doesn't work)
Blubb uses data/blubb/ for the data by default, this can be changed in the blubb.cfg if the user wants to.
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