Posted By: wraggster
New release from N64Francois
Heres the translated details:
Since step badly of time, I wanted to give me to code with PALib (which I had temporarily given up with the detriment of OSLib de Brunni on PSP).
Today, it is thing ridge! I thus present my new project to you: Bloops DS
It is one pêle-mixes with various plays flash which I could exploit the Net (I took as a starting point the play GLOOPS for the GFX, and by various other plays for the decorations).
The goal of the play is to destroy a maximum of Bloops in order to prevent that they reach the top of the screen.
The more you are far in the play, the more new Bloops arrive quickly by bottom.
- Setting on line of version 0.1 of BlOOps DS (version beta)
How to play:
The play is played Stylet entierrement.
To destroy Bloops, you must touch a group from at least 2 of the same color.
It is impossible to destroy them when a new line of Bloops is being formed.
To put the play in Pause: START
To activate/decontaminate the music: BUTTON B
The play is far from being perfect, there remain to me several things with règler or to improve (I have to begin the project it has only approximately 10 days there).
As you can note it, there is no noise, but that a basic music: it is because I currently meet a bug when I use a file MOD and a file RAW simultaneously (I would carry out new tests in the next days).
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