1964mod v1.4.4 Final is released. 1964mod is a N64 emulator using the codes from original 1964 by Schibo & Rice. It is not created as a replacement to the original 1964 emulator. Hopefully, its enhancement will benefit people who loves the original 1964. 1964mod is currently at an early stage of experimentation & development. It is used as a learning platform to improve my programming knowledge and skills.
1964mod v1.4.4 Final Changlog: Core Changes & Fixes
Implement new menu option & hotkey for "Savestate Fastload" (enh)
- find the latest savestate and load it (F8)
Fix wrong savestate / loadstate slot being selected using hotkey (random) (bugfix)
- use LOWORD for wParam
- enhance set state slot codes
Enable menu pause feature for opengl plugin (disabled in 1964) (enh)
- tested on 1964mod & MyGlide64 with reset and screen mode switch (working)
Fix the emu Reset (F2) gfx bug (bugfix)
- tested on Glide64 & MyGlide64 - windowed & fullscreen mode (working)
- replace old reset bypass codes
- remove old bugfix code for Jet Force Gemini (clear 1 area and working well)
Implement datetime for savestate & loadstate slot (enh)
Improve message handling codes (enh/bugfix)
- refactor TimerProc msg loop into main msg loop codes
- enhance filtering / processing of valid message in the queue
- minor speedup Plugin Changes & Fixes
Incorporate official Glide64 fixes till r247 Other Changes & Fixes
The following issues are found on Glide64 / MyGlide64 on 1964 / 1964mod :
Fix Smash Brothers hang / black toolbar & status bar when switching between windowed & fullscreen mode
Fix intro / in-game hang that need 1964Audio "Sync speed to audio" to bypass problem
- All-Star Baseball 2000 in-game hang
- Indy Racing 2000 intro hang
Fix sudden drop in VI/s to half its full speed affecting sound for certain intro scene for :
- Star Wars Episode 1 - Racer
- Star Wars - Shadows of the Empire