A new release of mGBA, version 0.7.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, sprites that are broken at the top of the screen are fixed. An extensive list of changes follows after the cut.
Fixed emulation:
GB: Fix savedata initialization (fixed # 1478, # 1478)
GB: Fix SGB controller incrementing (fixed # 1104)
GB Audio: Improve channel 4 supersampling
GB Printer: Reset Printer Buffer Index After Printing
GB Audio: Deschedule channel 3 when disabled (fixed # 1463)
GB Audio: Deschedule channel 1 when disabled by sweep (fixed # 1467)
GB Video: Increment BCPS / OCPS even in mode 3 (fixed # 1462)
GBA Memory: Fix STM to VRAM (Fixed # 1430)
GBA Memory: Fix STM / LDM to invalid VRAM
GBA Video: Fix Wrapped Sprite Mosaic Clamping (Fixed # 1432)
GBA Audio: Fix channel 4 aliasing (fixed # 1265)
Other fixed:
Core: Fix crashes if core directories are not
Core: Fix crash when exiting game with cheats loaded
GBA: Set up GPIO mapping on null and ELF ROM regions (fixed # 1481)
GBA Cheats: Fix PARv3 Thumb hooks
GBA Cheats: Fixed value incrementing in CB slide codes (fixed # 1501)
Qt: Fix FPS target maxing out at 59.727 (Fixed # 1421)
Qt: Cap audio buffer size to 8192 (fixed # 1433)
Qt: Fix race initializing conditions GDB stub
Qt: Improve cheat view UX
Libretro: Fix crash changing allowing opposing directions (hhromic)
mGUI: Fix crash if last loaded ROM directory disappears (fixed # 1466)
Switch: Fix threading-related crash on second launch
Misc:
Qt: Make mute menu option also fast-forward toggle mute (fixed # 1424)
Qt: Show error message if file failed to load
https://mgba.io/2019/09/15/mgba-0.7.3/
https://www.nintendomax.com/viewtopic.php?f=168&t=17073