June 1st, 2006, 01:27 Posted By: wraggster
Pfhreak posted this:
Now, this is hardly a finished game, but since the deadline is (apparently) today, I'm gonna toss this to the judges for consumption. Here goes:
In Daemon, the player assumes the role of highly advanced space superiority fighter in a top down scrolling shooter (or SHMUP, should you prefer.) The catch is that the player is not a human pilot fighting to save the Earth, but rather a complex computer algorithm capable of changing itself and the ship it flies to suit the needs of the battlefield. The ship, initially quite weak, can 'slot' three types of upgrades: chassis/powerplant upgrades, Navigation/Computation upgrades, and Weapons/Munitions upgrades. You have a surprising amount of diversity to choose from (only six in this incomplete version, over 30 in the complete version) many with prerequisites. You may, for example, require an additional power plant before you can slot your Twin Shot Array. This pick and choose style of upgrading gives a large amount of flexibility and customization to the player, and is part of the 'evolution' tie in.
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