Mighty Max has again updated his RTS Project for the Nintendo DS, heres whats new:
* added unit-routing (yet releatively cpu intense)
* fixed another mem leak (24Bytes per Frame)
+ added a debug mem output (bytes allocated for user/bytes in chunks allocated for malloc)
* resource producing units
* fixed a bug placing buildings with id bit0 = unset
* modified gameTimer to allow it to be fastened/slowed-down at any time
+ added resource commands to .maps (STARTMONEY, ONEVENT GIVEMONEY)
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