KerneL posted the release of a new DS Homebrew game:
The goal of the play is simple: to collect a maximum of black squares with the movable black square with the styus, while avoiding the reds. Per moment, red or black circles appear and get respectively a malus or a no-claims bonus.
The more one catches of square, the larger the principal square becomes and the more the difficulty increases (speed and a number of generated squares). Here is for the principle.
It is a first version, I thus hope on your remarks and criticisms to make evolve/move this project in agood direction (mechanisms, gameplay...).
MAJ: Version 1.2:
- Saves the 8 best scores
- Show the score, no-claims bonus in progress on the screen of bottom
- Fixes various bugs