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GAMECUBE EMULATION Emulator
Description: Gamecube Emulator for Windows (PC)
Release 7 Here
27th July 2005
It took a while, but now it's done. Aside from
BAM being playable, there are also many other changes. Here
are the most noteworthy:
Fixed many crash bugs.
Removed the need to have MSVCR71.dll.
Added DSP disassembler.
Vastly improved graphics emulation, using pixel shaders.
Changed window title to show game name instead of file name
Added an option to turn debug logging off and on. It is off
Added an option to disable the syscall instruction, enabling
Freeloader and Action Replay.
Download and discuss. Oh, by the way, you might need d3dx9_25.dll.
Just put it with the others.
Windows Version here
WhineCube is a GameCube
emulator. Its primary function is to load and execute a DOL-format executable
with graphics, pad and sound emulation, and optionally provide massive debug dumps.
It has two different cores, an interpreter and a dynamic recompiler. There is
also a primitive HLE system.
Windows xp or later (it
might run on Win2k, but I wouldn't bet on it)
Gamepad 0 PC Keyboard
Analog 1/2 mod Shift
1/4 mod Ctrl
Analog stick Arrow keys
WhineCube [filename.dol] [switches]
a workaround for the cache problems a few early demos has
when loaded with
something other than PSUL 1.0.
/gcm <filename> Load the specified GCM
file at startup and close the emulated lid.
/rec Use the recompiling core.
Use the interpreting core.
/rti Enable sensitive dynamic recompilation. For
use with selfmodifying code.
If it works in the interpreter but not in the
recompiler, try this.
/amode Enable advanced memory translation mechanisms
(BATs and page tables),
as well as sensitive dynarec. For use with very advanced
/daudio Dump all sounds played using
DMA to disk, raw 16-bit stereo PCM,
/quiet Mute any sound played
using DMA. Works well with /daudio.
/disasm Disassembly mode. Rather messy
at the moment, but it gets the job done.
/degub Dump debug info for every instruction
executed. Slow and spacy.
/skip%i As /degub, except for the first %i instructions.
/nodegub Turn off degub mode.
/dumpmem Dump main, cache
and hardware memory on exit.
/beep Emit a low-pitch beep when a vsync access
a high beep when pad access is detected and
a medium beep
when recompilation starts/stops.
/bouehr Break On UnEmulated Hardware or SPR
/nohle Disable HLE.
/lowmem Activate special logging for accesses
to the low memory area (0 - 0x3100).
/recd Use the recompiling
core and disassembles the recompiled areas.
/lint Log interrupts.
command-line switches are also available through the Advanced Options dialog.
* PSOLoad2-style DOL reloading is not supported at this time. Attempting
it will result in an undefined opcode encounter.
* Frame detection is tricky
business. When WhineCube is unable to dectect new frames, the screen is updated
at a fixed rate, which defaults to one FPS. You may change this rate to 50 FPS,
though doing so will slow the emulation down somewhat.
* BBA emulation has
been mostly disabled until further notice.
and the author of http://www02.so-net.ne.jp/~koujin/jpeg/RGB2YCbCr.html for YUYV
To Crazy Nation for lots of useful info.
of www.console-dev.de and to Yursoft for YUYV and Pad info in their OpenGC library.
CrowTRobo for his Audio Demo.
To Epsilon and RealityMan (UltraHLE) for the
analog modifier key idea.
To or9 for Dolwin.
To Costis for GCLIB.
tmbinc for his IPL and 3D code.
To groepaz for YAGCD.
Nullsoft for WinAMP.
To sleeps for the WhineCube logotype and icon.
IRC: Masken, #gcdev, Efnet